Reviews - Updated on March 28, 2022

The Assassin’s Creed games have never been historically accurate, even though real-life personalities appeared in them, and the action did not take place in fictional locations. Apparently realizing that the audience can learn history through these action games, Ubisoft decided to turn them into full-fledged interactive encyclopedias. In order not to distract players from the familiar open-world campaign, the developers have made training modes separate from the main ones – first in Origins, then in Odyssey and now in Valhalla.

Two destinies

In Valhalla, the authors seem to have managed to achieve an almost perfect balance between interactivity and informativeness. If earlier these tours were more like excursions, then here the developers tell short stories about two characters living in different countries. With dialogues, videos on the engine and even the use of gameplay mechanics. In fact, you don’t have to fight anyone.

First of all, we go to Norway, where we meet a couple of local merchants who dream of getting rich. You need to control Thorstein, who in the starting mission is going to go on the first raid, and subsequently plans to leave his native lands and sail away on a ship with his betrothed, having received the blessings of the jarl.

Assassin's Creed Valhalla Interactive Tour: Fun and Informative

Although there are few missions, conflicts have time to arise between the characters.

The second character is brother Ealrik, with whom we live his first day in a monastery on the island of Ili. If his story begins with attempts to please the clergy, then a series of events follows, after which he turns out to be an assistant to King Alfred.

You can complete missions in any order by selecting them on the map or in the menu, but it’s better to listen to the developers and complete them in the order indicated. Although these are short stories, they turned out to be interesting and exciting – this is partly due to the fact that all tasks end with cliffhangers and there is a desire to find out what will happen next. In addition to running from one marker to another and watching cut scenes, you will either have to drag something, or climb rocks (all heroes can do this), or participate in fluting – a local rap battle.

Assassin's Creed Valhalla Interactive Tour: Fun and Informative

Such quests would fit perfectly into a regular story campaign.

A lot of new

In all missions, the characters have completely different problems, and historical facts and legends are closely connected with them, which are thrown to the player at every turn. When one of the monks falls ill, and brother Ealric goes to collect the ingredients for the medicine, you will be told about medicine in the monasteries of that time. When Thorstein goes off in search of a helmsman for the ship, you will immediately know who he is and why he was important. Well, after attending the wedding, the developers will tell you about intercultural marriages.

There are plenty of other historical references, but for them you need to approach the golden rays and interact with them. Finding them is very easy either on the world map or on the compass at the top of the screen – the stories unfold in small areas of Norway and England, so you won’t have to run far. These rays are located next to the objects that will be discussed: near the apiary you will learn about the importance of honey, in the port – about the superstitions of sailors, and so on.

Small help appear directly on the screen, and if you want to know more, then go to the appropriate menu.

There are also blue rays, which also contain useful information. They tell about the development of Assassin’s Creed Valhalla, and many facts were not previously known. For example, the same monastery on Ely has long been destroyed, so in the process of creating the game version, Ubisoft was inspired by the appearance of a French abbey. And the artists made the pigs not brown, as they were at that time, but pink – this is closer to the modern player. For the same reason, all exploding oil pots are painted red – this is already the standard.

The narrative and the opportunity to study historical references are intertwined very well. I listened to the dialogue, received a notification about new information in the local encyclopedia, saw the next marker, and as you run to it, you come across a few more facts along the way. All text references are accompanied by illustrations – these are either screenshots and concept art, or images from Shutterstock, or photographs of exhibits, including those from the National Museum of Denmark and the British Library.

Assassin's Creed Valhalla Interactive Tour: Fun and Informative

Fans of the Viking Age will find a lot of interesting things here.

Not without rewards for completing missions – they are issued almost after each task. In the main game, they automatically appear in inventory after loading. In addition to a set of tattoos, decorations for the ship and other trifles, they are given a set of ealdorman (with this armor, the stun power increases after a kill) and a short bidale-gilling sword (with it, the stun power increases with the final blow). And directly in the interactive tour for collecting historical information, bonus characters are unlocked, which can only be controlled here.

Assassin's Creed Valhalla Interactive Tour: Fun and Informative

This is what the new armor looks like.

It never ceases to amaze that all interactive tours are available to owners of the latest Assassin’s Creed at no additional cost. They can be purchased separately, but there is little point in this – it is much more profitable to buy the games themselves. All tours are worthy of attention, but in Valhalla the idea is implemented especially well. Even if this time period does not seem very interesting to you, thanks to the new plot component, gaining knowledge becomes even more entertaining.

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