Reviews - Updated on April 11, 2022

One of the most unusual projects brought to IgroMir was the brainchild of the Experiment 101 studio – BioMutant. It was possible to play it both at the THQ Nordic stand (where Darksiders III also showed off), and at a closed show for journalists, where I was invited just an hour after the opening of the exhibition.

I must say right away that the game was not fully available. The representatives of the press were allowed to run around the level that was already shown at gamescom 2018. Therefore, in this text I will not retell what we saw (there is no need for this – the gameplay video is in the public domain), and I will try to convey the feeling of the game.

Both at the beginning of the demonstration, and as the game progressed, the creators paid great attention to the variability of the world. The protagonist is a fickle creature: on the way he encounters various difficulties and is forced to change his body and mind in order to adapt.

Literally at the very beginning, I had to choose how the hero would look and what he would be in terms of characteristics. According to the developers, this is one of the key decisions in the whole adventure, because my survivability, psionic abilities and how much damage I will deal in melee and ranged combat directly depend on the characteristics.

I immediately had a question: will it be possible to swing incorrectly or somehow spoil your character? They categorically answered “no” to me and explained that as we play, we will receive change points, due to which we will be able to develop the desired characteristics or completely change our character, including with the help of various implants.

Exploring the locations and understanding the combat system, I noticed that there are not very many types of enemies. For the most part, I had to beat all sorts of mutant marauders of large and small sizes, and only a couple of times I met really huge monsters, one of which was the “boss” of the location. And here one could find fault with the fact that the developers were too lazy to add more diverse opponents to the demo version. However, fighting them is not boring. Due to the fact that several enemies are constantly attacking the main character at once, you have to actively dodge and use the entire set of weapons.

I won’t talk about the effectiveness of this or that method of killing, because I myself tried to combine different ones. But I note that the battles are brisk, the character cunningly avoids the direction of enemy attacks, and he himself crushes enemies with a flurry of attacks. In the process, the screen fills with damage numbers and enemies flying in all directions.

BioMutant preview game review

Snapshots of randomly generated characters would be great for PSA posters about the dangers of alcohol.

In addition to the battles, the developers talked about the universe and history of Biomutant. A tree grows in the center of the world, which gives life to everyone, but due to the chaotic mutations of the fauna, creatures appear that damage the roots of this tree. If we want to save a dying world, we have to get rid of the problem. And you can abandon this goal and do other things.

In parallel with the global catastrophe, a split occurred in the mutant society, and now two powerful tribes are fighting for power. The main character will have to choose one of the tribes – one that wants to destroy competitors, or one that promotes the unification of all species into one nation. It is not yet possible to assess the potential of such a choice. The only character with whom I managed to communicate peacefully is the mechanic Gizmo: he helped the protagonist assemble a combat robot.

The main thing that the developers tried to focus on is freedom of choice and movement. Players will be free to travel between locations and biomes at any time. Moreover, depending on the situation in the world, the biohazard indicator will increase in locations, due to which the enemies become stronger and larger. Although nothing will prevent the player from avoiding collisions with opponents, BioMutant allows you to crawl over rocks and ropes stretched between abysses, as well as use vehicles – large animals, balloons, or even humanoid robots.

With the help of machines, you can clear the territory from huge monsters such as “boss” at the end of the location. To be honest, after I had to run on foot and personally dodge every blow, the gameplay in the “fur” seemed much easier – as if I climbed into a tank, crushing small enemies at full speed. The impenetrability of the robot and the power of rocket salvos are immediately felt. Although this did not stop the “boss” from crashing the car and eating our hero (spoiler: we still won).

BioMutant preview game review

Made from anything that comes to hand, the robot is a reliable support in battle.

***

In general, the impressions of the game were positive, but nothing more. It can be seen that the authors are doing a small project (according to their assurances, for 10-15 hours of passage), but there is still plenty of work ahead. Most likely, much of what was promised will not be shown to the general public soon. After all, it’s not without reason that BioMutant’s release has been pushed back to next summer.

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