Reviews - Updated on April 11, 2022


Gender: husband

Age: 46

Online: since 06.10.2005

Comments: 657

November 15, 2018


Let’s get straight to the point – a game from Polish developers based on the Russian tragedy with the death of the Kursk nuclear submarine in August 2000, as expected, turned out to be very, very politicized. It is largely built on the basis of the odious French film “Kursk: A Submarine in Troubled Waters”, the whole essence of which boils down to the fact that the Russian nuclear submarine was torpedoed by American submarines, but “Putin is to blame for everything.” The plot of the game is often direct quotes from there. But the problems of KURSK, in fact, are completely different …

Cranberries in muddy water

The focus is on espionage games and imperial ambitions, and the protagonist is a Russian-speaking agent of Western intelligence agencies who has infiltrated a long-suffering submarine to get information about the top-secret Shkval torpedoes.

Here, on the radio, he hears how students from St. fleet in 2000!). On the ship they mainly talk about booze and girls (well, these are Russian sailors!), They scold “Khokhlyatsky vodka from Donetsk” and everyone promises to “put magarych”.

Spies visit us

It’s worth starting with a senile plot, which immediately shows how “documentary” this game is. She talks about how a top-secret Russian nuclear submarine, going to the largest exercises, is penetrated by a Western spy as a person whom no one has ever seen before. And only on board the cabin neighbor, who is also the chief of staff, begins to ask verification questions: where, they say, did they serve, what was the name of the naval academy in St. Petersburg? Logically, you will agree that such questions should be asked to a stranger on the shore, and not on the boat itself.Kursk game review

Are you scared too?

Then our hero, who seems to be an important “checker from Moscow”, starts to drive back and forth with instructions in the spirit of “Bring the broken guidance module from the torpedo, take it and insert it back” (they repair the module, of course, manually, with a soldering iron, as if on the best there were no new submarines in Russia to replace), “Shine a flashlight here, turn those three valves over there to reduce pressure,” and so on. Plus one long and stupidly miserable quest in the worst traditions of “mail” RPG. “If you want access to a computer (what kind of spy doesn’t want it!) – help me congratulate a friend on his birthday, bring a personalized mug with an engraving”, “If you want a mug, beat my record in the slot machine”, “If you want an engraving, help me … Well, did you understand”.

Figaro on a submarine

Actually, there are very few espionage exercises related to illegal entry into other people’s cabins, breaking locks and computers. On the other hand, the protagonist constantly for some reason drags some flags, pennants and toy models of ships into his pocket – apparently, in order for the best Western minds to understand the secret of the Flurry based on this.

During hacks, simple mini-games are activated, but for this no one will ever (except for one single case) catch us, of course. Moreover, our super spy is so stern and self-confident, and the submariners are so stupid that he can, while splashing in the pool, ask the sailor where he keeps the keys, get the answer “in the locker room”, get up and go there at the same second, to calmly take them, then go out, examine the captain’s office and return, having managed to put the keys back in place. And no one, of course, will not suspect anything.

Kursk game review

When there are no characters on the screen, I even like the picture.

Someone will say that such races and espionage exercises are dictated by gaming conventions and are quite logical in the circumstances presented. But for me personally, this is all just an excuse for poor game design, which turns the game into a simulator of constant races from point A to point B along the narrow corridors of a submarine. Yes, even with downloads. As a result, you start to feel sick from this as if you yourself are on a ship and suffer from seasickness …

Light in troubled waters

Throw in weird controls, lousy optimizations, and scary character models, complete with 10-year-old wooden animations. Looking at them is scarier than running through the falling apart and burning compartments of the Kursk in the last 20 minutes of the passage, when at least some dynamics, drama and emotions appear.

This last segment with good QTEs and a choice of two endings somehow justifies the previous torment of the player. When in the ninth compartment you are allowed to personally knock on the hull with a sledgehammer, surrounded by the miraculously surviving sailors, whose names are rewritten by Lieutenant Commander Dmitry Kolesnikov, something even begins to move in your chest, and a lump rises to your throat.

Kursk game review

KURSK has a lot of nostalgic arcade games.


Because of these final scenes, I even began to doubt whether it was worth it to scold KURSK so much. On the other hand, obviously not everyone will tolerate them. I will put it this way: I don’t know who is right, who is wrong, and what really happened on August 12, 2000 in the Barents Sea. But I know that such games will hardly help to unearth the truth and honor the memory of the dead. Because almost everything good that was conceived here (and even done in some places!), As a result, got bogged down in frank cranberries and useless implementation. And the notorious “Russian spies” are definitely not to blame for this … But the sailors are really sorry. Eternal memory to them.

Pros: tense and emotional final scenes; convincing reproduction of the interior of the submarine; a good overall (if not for the character models) picture; atmospheric sound.

Cons: cranberry; insanity tie; primitive gameplay with constant runs from point A to point B and back; scary, poorly animated character models; inconvenient management; disgusting optimization.

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