Reviews - Updated on April 7, 2022

In 2017, Rolling Crown released an erotic visual novel called Demonheart. There, everyone somehow molested the body of the main character, a girl named Bright, who, against her will, became what is called the titular demonheart, a half-demon, half-man. One of them needed this body to tear out the black demonic heart from it – it is in it that incredible power lies. Others just wanted love and affection. Not surprisingly, the horned demon, the witch, and the demon hunter were among the latter. And now the continuation has come out, in which the authors made an amazing feint with their ears – the visual novel has turned into an almost old-school isometric RPG, in which the erotic aspect is no longer so obvious.

In bed with a demon

I’ll make a reservation right away – Demonheart never crossed the line in the first part and didn’t fall into hentai and porn. There was quite an adult story, full of intrigue, cruelty and … romance. The main character, the victim of the insidious plan of the witch who sheltered her, could be executed in her hometown by cutting off her head, but a beefy, pretty demon in a loincloth came to save and revive her. Although Demonhearts themselves have incredible regeneration power. The game allowed you to play a good, evil or neutral character, while with the ability to have novels with anyone you want.

And it is precisely the choice with whom, relatively speaking, Bright “mangled” and remained in the final of the first game, the story of the second begins. Although, of course, in the future, no one will forbid the heroine (that is, you) to “romance” anyone she likes, including new characters.

Aside from the classic divide between good and evil, the tactful and the cynical still have the choice of remaining loyal or flirting with everyone, which leads to constant quarrels and outbursts of jealousy between companions. Bright solves many problems with the help of his feminine charms – even to an enemy who wants to either grab you or kill you, you can rush either with a knife, or with hugs and kisses, trying to disarm him in this way.

Erotic detective

However, this is still albeit pleasant for all participants in the process, but only an addition to the main plot, which is by no means twisted around who Bright will sleep with (more precisely, not only around this). They still hunt for her and her companions, she cannot return to her hometown, and here, in addition to the half-demon-lover, a half-demon-enemy, who escaped from her imprisonment, also settles in her head. He regularly broadcasts directly from Hell – laughs loudly and promises the apocalypse to people. But at the same time, he constantly clarifies that Bright can join him in order to “rock this world” together.Demonheart: Hunters game review

But naval battles could spice up the game!

For 6-8 hours of the game before meeting this character and the final choice, you will have to go through a lot – explore the city up and down, join the ranks of cultists, witness an attempt on new friends, go on a sea voyage, end up in prison, on an enchanted island, and even to the underworld. At some point, former friends become enemies, and we have to play as Bright’s companions and save her. All this is accompanied by sheets of well-written text and well-developed characters – you don’t want to skip the dialogues here.

We want to RPG

Another thing is that even 6-8 hours for a full-fledged RPG, which Demonheart: Hunters wants to become, is not enough. Well, in general, it is felt that the actual role-playing mechanics were not twisted by the authors.

On the one hand, everything seems to be in place. There are three character classes (rogue, mage, and warrior), there are first-person turn-based battles (similar to the old-school Wizardry), there is trade and equipment divided by specialization (that is, the mage will not wear warrior boots). There are also lockpicks, traps and chests. And all the way we collect various herbs and mushrooms, which can then be transformed into a healing or, accordingly, poisonous powder on the alchemy table. A certain amount of it allows, for example, to learn, and then pump the skill of poisoning.

Demonheart: Hunters game review

The final battle can be won the first time.

We want to, but we can’t

However, firstly, there is a simple role-playing system. Characters increase their performance and learn new combat skills automatically as they gain levels. Also, a couple of times there is an opportunity to devour a demonic heart in order to sharply become stronger. There really isn’t much equipment.

Secondly, in Demonheart: Hunters, the battles are simple – all thanks to the fact that all heroes after some time gain the skill of automatic health regeneration. For the entire passage on a normal difficulty level, I managed to lose in battle just a couple of times. This does not mean that there is absolutely nothing to do here. No, there are also tense situations, especially closer to the finale, but even there they are mainly associated not with fights, but with traps that are difficult to detect. So for a role-playing game there is little challenge here.

Finally, compared to the original, it has become less important, non-linearity that affects something. For a long time, it all comes down to choosing whom to kiss, with which of the companions to spend the night in the same hotel room, whom to support in a dispute. It is clear that this is due to the theme, but still I would like more significant variability. And even when choosing at the end, our previous decisions have little effect. The same can be said about the formation of a good or evil worldview – this is more for show and to satisfy the personal preferences of the players than for gameplay.

You cannot use inventory during fights. And you can’t even get out of the fight.


As a result, we can say that it would be better if the authors of Demonheart and the sequel were done in the format of a visual novel. An attempt to move onto the rails of a more popular, but also more complex role-playing mechanics, apparently required more strength and capabilities than the developers planned – the game turned out to be crumpled. However, for those who went through the original, this, of course, will not hurt to get acquainted with Hunters – a strong script and well-written characters are worth it. But in the sequel (and there are hints of it), the authors must either return to the visual novel, or bring the role-playing mechanics to mind.

Pros: an interesting story with its own intrigue, expressive characters and many excellent dialogues; nice graphics and music.

Cons: role-playing and combat systems are primitive; the battles are too easy; fewer important decisions and real non-linearity than in the original.

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