Reviews - Updated on April 1, 2022

Edge of Eternity is a Japanese RPG in the spirit of Final Fantasy, developed by a small French Midgar Studio, which promised to combine the traditions of the Japanese and Western schools. I have already talked about her. Back in 2015, the project raised over $150,000 with the help of Kickstarter, and the release was supposed to take place a year later. But Edge of Eternity came out only six years later. How did this affect the game and is it worth waiting for so many years? All arguments for and against are below.

Arguments for

An epic story that raises serious topics

The plot in Edge of Eternity is standard – the aliens are attacking the planet Herion (Heryon), as a result of which pestilence (literally – Corrosion) is spreading everywhere. In front of the main character, the owner of a fashionable anime hairstyle and the name Darion, all his comrades die, and he himself becomes a witness to a bad ritual, which is not carried out by aliens. At the same time, a piece of darkness settles in his chest – the Seed of Destruction.

After that, Darion decides to desert to see his mother infected with pestilence. At home, he meets his sister, Celeste, who serves as a battle mage and priest in the local Sanctorium church. Together they go in search of a cure for mom and at the same time for the whole world.

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Brother and sister act exclusively together for a long time.

This path will be long, and all along we are constantly emphasized that brother and sister are different people. She is bright and sincere, she wants to help all those in need. He is more withdrawn and selfish, believing that it is necessary first of all to solve his problems. Brother and sister often argue and talk about these topics – for example, before relaxing in a tavern. There is a lot of drama and sadness in the story. Either the characters themselves die, or someone will ask Darion to finish them off, doomed to death due to infection. Now a sick mother with tears in her eyes asks her brother and sister to take care of each other.

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Gradually, other characters join the main characters.

At first, this pathos is annoying (I’ll explain why later), but in general it’s nice that the authors are trying to make the characters more vivid, and the story more emotional and mature. The only pity is that the initially promised choice in dramatic situations is rare.

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Here is a rare example of non-linearity.

But the story itself is intriguing. After some time, another priest appears with associates from the Sanctorium, who wants to appropriate the laurels of the savior of the world and hates Celeste very much. One of Darion’s dead fighting girlfriends seems to be alive, but in captivity; he himself sees strange dreams, and the main villain turns out to be an extremely colorful and mysterious figure. Is he a villain? And how will this whole story with a piece of darkness in Darion’s chest end? In general, there are enough questions.

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The main antagonist, as usual in a JRPG, looks like a dandy.

Big open world

Edge of Eternity takes place in a large and very picturesque world, where biomes, weather, climate conditions and time of day change.

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Rain, snow, fog. Then you get into such a mushroom kingdom.

We are free to travel across these expanses both on our own two feet and on colorful beasts, resembling a cross between a huge cat and an ostrich. Moreover, these animals are able to find sources of valuable resources, as well as track down quest characters, if necessary according to the conditions of the task. Plus there is a system of portals.

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The mounts here are really unusual.

Traveling around the world, we gradually use up energy reserves and get tired – from time to time we need to sleep. If you do this in a tavern in the city, then you can also chat there on a variety of topics that reveal the history of the world and characters, as well as eat – as in all JRPGs, this gives temporary bonuses to characteristics.

There are many large cities, smaller settlements, camps, some obelisks with inscriptions about the history of the world, ruins and special buildings where you need to solve a simple puzzle to get to chests with something valuable. In general, it is interesting to explore the world, especially at first – you can find the same chests in various places, collect resources useful for crafting and come across a side quest.

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There is clearly something interesting ahead.

There are a lot of additional tasks, by the way. In cities, villages and some camps there are boards with orders to kill certain monsters. Or someone may ask to bring him a dozen special fruit crystals, open 50 chests, catch seven runaway chickens, which for some reason are drawn to where something bad, sad and dramatic happened. But there are more interesting quests – for example, once I met a cunning trickster who offered to pay for the opportunity to open a chest behind his back, and when we agreed, he constantly raised the price, creating intrigue.

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In addition to cities, there are also such outposts with a bulletin board, a teleport and an overnight stay.

In another situation, I found a priest who considered himself a sinner. He wanted to die, but definitely in battle. And in fact, it turned out to be perhaps the most powerful boss at that time, who did not want to die at all. And how do you like the story when, according to the plot, we first set a huge monster on the camp with captives, and then came there and brazenly took the quest (and money) for killing him?

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And then there is the race on the “mounts”.

Dynamic battles

On the one hand, the battles in Edge of Eternity, as it should be in a JRPG, take place in a turn-based mode: the characters stand opposite each other and hit, use skills, use potions from the inventory, or skip an action on their turn. You can also move to leave the area of ​​effect or go into the back of the enemy – this deals increased damage.

In fights with bosses, it is very important to get out of the fire in time.

On the other hand, everything is much more dynamic than in the usual battle systems for the genre. In Edge of Eternity we influence how soon it’s our turn to move and how quickly we cast spells/skills. To do this, you need to either use the ability of instant action, or increase the indicators that are responsible for the speed (there is a normal speed, the speed of the incarnation and haste).

In addition, it is important to scan enemies to determine their vulnerability or resistance to various types of elemental damage – fire, water, air, earth and shadow. Time passes constantly in the game, and you can see on the mini-map which elemental elements are more or less active now – this affects the strength of monsters.

If the enemy is vulnerable, then the damage numbers are colored red.

Interesting boost system

Like almost all JRPGs, characters automatically get a little stronger as they level up. But most of all, we influence their strength by installing crystals of varying degrees of coolness and specialization in weapons. They increase performance and open access to active skills. Red crystals here can unlock a fireball, yellow crystals can unlock a lightning strike, green crystals can heal, and blue crystals can freeze. Lots of options.

At first, there are few slots for crystals in the weapon, but each blade or staff is pumped as it is used – there are more cells. Although it will not be possible to install everything – there are always alternative branches, and therefore we have to choose which crystals with which indicators are better. At the same time, they are allowed to change at any time and go the other way.

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Ordinary crystals can be combined with each other to get more powerful ones.

Moreover, if you find or buy a new, potentially cooler weapon, then you will have to upgrade it from scratch, which means that many skills will again be unavailable. All this makes you wisely approach the choice of blades, crystals and abilities.

It is also important to buy or craft new equipment for arms, legs, head, torso. We find or buy recipes, use different types of resources, which can also be found, purchased or crafted on the machine. Workbenches are different – for different types of work. And recipes for weapons are divided into groups – ordinary, dragon, absorbing souls and more. In general, crafting in Edge of Eternity is an interesting process in its own way, and most importantly, useful.

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Soul Devouring Weapons become imbued with Souls and then deal increased damage.

Arguments against

Outdated technical design

The fact that the protracted development has affected the game is really noticeable. The views in Edge of Eternity are picturesque, but if you look closely, it becomes clear that the picture is still outdated. First of all, this concerns animation and the character models themselves – they are like plasticine. It looks not that poor, but somehow archaic, or something. At the same time, with such graphics, optimization limps – sometimes locations take a long time to load, fps regularly sags, and textures do not load immediately.

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But if you wish, you can find beautiful landscapes.

Of course, this does not affect the role-playing mechanics and gameplay. But on the perception of the plot and direction – very much so. The story claims to be epic and dramatic, but when it is told with the help of such wooden animation and static cutscenes, typical for games from the 2000s, you involuntarily begin to get distracted by this. Then, of course, you get more or less involved, but at first it’s really annoying.

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Two talking dolls.

In addition, the archaism of Edge of Eternity, judging by the technical component, is evidenced by the fact that the characters that we meet during many hours of adventure in cities, camps and other locations do not move – they always stand in their places with exclamation marks or conversational clouds overhead. And this is already reflected in the perception of the world, which is not very felt alive.

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Although the illusion of activity is created successfully.

Jumping Difficulty and Grind

Finally, it is necessary to say about the balance of complexity. At first, on hard, the game may seem difficult – you have to switch to Normal. But in the end, even on Hard, it is often too easy to play and win. You switch to Nightmare – it’s a little more difficult, but still without any problems. They begin only in battles with large-caliber bosses.

These enemies are best hit from behind.

In principle, this is normal. But the situation in which in most fights, even at the highest difficulty, we win approximately according to one scheme (we attack the enemies first, which stuns them for a couple of moves, we take the magician behind the back of the “tank” and use the most powerful spell that hits the area), you can’t name normal. Yes, some opponents will still give a light – both fuss with crystals and craft remain in demand. But I would like more challenge.

And less grinding – at first, a large number of resources, chests and constantly respawning monsters in all locations captivate, and you will quickly level up due to this. And then, bored, you just run past.

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Inventory and character menu are arranged quite conveniently.

Edge of Eternity has its pros and cons, but overall I enjoyed the game. Yes, from the point of view of a modern gamer, much is outdated here or looks too budget. But you can feel the charm of old RPGs from the zero and early 2010s with their warm atmosphere of real adventures.

Pros: intriguing story; well-written characters; large and picturesque open world; many quests and adventures; dynamic battles; not the most banal pumping system, pushing you to search for different sets of skills, crystals and weapons; nice music and soundtrack.

Cons: technically the game is largely outdated; there are problems with optimization; jumping complexity.

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