Guide - Updated on September 24, 2022

Today I will continue the topic of quests by talking about the Harvester game, but I warn you immediately in the review there will be a lot of blood, so I ask the faint of heart to leave. For everyone else, let’s get started!

Harvester A bloody extravaganza in the quest genre

This is what the cover of this game looks like, creepy right?


Steve and Stephanie are out of luck. One fine morning, they wake up in a small, out-of-the-way American town called Harvest, Texas, sometime in 195 A.D., remembering absolutely nothing of their lives up to that point! They vaguely suspect that something is wrong – the parents are not real, all the inhabitants of the town, except for themselves, are grotesque caricatures, and after a couple of days, the inhabitants of the city begin to die very quickly and extremely bloody …

But this is the tip of the iceberg. Everything in the town is run by a mysterious Lodge, which everyone strives to join, but those who enter never leave its massive building, which stands in the very center of the town. Steve graduated from high school four months ago, his wedding with Stephanie is scheduled in a couple of weeks, and everyone really wants him to find a decent job and also join the Lodge … only neither he nor Stephanie remember anything like that – no promises, no studies , nor the inhabitants of this godforsaken place.

Harvester A bloody extravaganza in the quest genre

The surrealism is just over the top.

Game process:

Nominally, the game is a point-and-click quest with a pseudo-nonlinear plot (we can somehow influence individual events, but the Finale itself has only two options, the choice between which we make right in front of it, this is where the freedom is over) and arcade combat inserts . Yes, yes, you heard right, in this glorious town you can try to beat (and kill) anyone. ANYONE. And whatever. As long as you don’t get arrested for it.

The quest piece is simple – the left click on the item performs the action assigned to it, the right one tries to attack this item. I’ll tell you in advance – the inventory opens by clicking on the hero. The inventory is almost bottomless – the item icons are small, and even having collected everything that can be collected in the game, you are unlikely to fill it up to half. It’s unpleasant when you have to pixel-hunt in your own pockets … although it’s better not to think about how Steve manages to fit three thick books, a piece of meat, a fire ax, a fire escape, a pitchfork, a baseball bat, two screwdrivers into the same jeans .. . etc.

Combat is also relatively simple – Steve can be steered with both the mouse and keyboard arrows to select a weapon, just right-click on this weapon in the inventory. Right-clicking in the right direction will make Steve hit (while Steve can hit up, down and straight – remember, this is important!). On the keyboard, Ctrl + arrows correspond to the same moment. Some characters cannot be killed, some cannot be killed with impunity, some should not be killed in front of witnesses, and some will have to be killed. That’s it.

In the meantime, the plot and visuals consistently blow the roof off both Steve and you. EVERY inhabitant of the city (including Steve and Stephanie, although they simply do not remember this) is equipped with their own deadly sins and terrible brain twists. Starting with Steve’s mother, who bakes cookies from Monday to Friday and, knowing that they will go bad, immediately pours them out of the oven into the dustbin. And bake again. Stephanie’s father is obsessed with MEAT and eating it. And little girls. The fire department of the city is entirely staffed by homosexuals who, on duty, draw pictures from nature with naked men. Within the city limits is a missile base with NUCLEAR MISSILES, which is guarded by a paranoid legless soldier who suspects everyone that they are “damn pink commies” and is ready to shoot down the entire city. The mortuary and the hotel are run by the same gentleman, who constantly wears a top hat and a tailcoat – and for some reason the list of guests coincides with the list of “clients” of the morgue one to one. Etc.

Harvester A bloody extravaganza in the quest genre

There is a lot of blood, sometimes it seems that the developers are too smart with their content.

And on top of all this is still the Lodge with its intrigues and “simple” secret tasks that must be completed in order to join it. Only when Steve begins to carry out these tasks, and people begin to die …

The video sequence of the game causes mixed feelings – all the characters were filmed on video and superimposed on 3d-rendered backs, the gore was filmed in the manner of a trash movie, the animation of the characters outside the videos is very limited, which makes the battle scenes look … wretched. Inside the commercials, all the actors are still terribly overacting – although this gives credibility to the grotesque nightmare that they show us. The voice acting is on top – starting with the wonderful play of intonations and madness in the speeches of the characters and ending with the stylish music of that era (I remind you, in the yard of the 1950s), constantly sounding against the backdrop of our travels.

Yes, the game is plagued by masses of stupid bugs related to non-working or complete loss when trying to get into a fight, but since it was banned in almost all countries in which it was released, there are no patches for it, of course.


If you like a thoughtful, but bottomlessly bloody movie with philosophical overtones, you should check it out. If you are interested in experimenting with video quests, you must watch this. Everyone else can look here for violence and cruelty – maybe you will endure something else. And yes, I repeat once again, if such a limit existed, the game would probably be branded with something like “from 21 to 40, the psyche and / or heart / stomach / eyes (underline as necessary) of everyone else can not cope

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