Reviews - Updated on April 13, 2022


Gender: husband

Age: 46

Online: since 06.10.2005

Comments: 657

November 26, 2017


“Horror in space” – this phrase alone today, contrary to the wishes of the developers, can drive not into fear, but rather into boredom. Everything is approximately clear in advance: again, the lonely protagonist (usually suffering from amnesia) explores an abandoned space station, collects notes and audio diaries, and gradually learns that everyone around died (or turned into some kind of monsters) as a result of yet another unsuccessful experiments with alien forms life or simply because these very forms (substances / resources) began to somehow have a bad effect on the crew members. Well, what here, it would seem, can surprise and cheer up?! However, the authors of Hollow succeeded – albeit with some reservations.Hollow game review

Enemies can be knocked down with a kick.

Space as a cliché

All of the above stamps and clichés are actually present in Hollow. We play for a certain pilot named Mark, who is assigned to the Shakhtar-1 station – it extracts resources from the atmosphere of Jupiter, and we take them to Earth. At the beginning of the game, the hero, of course, does not remember anything except the code for docking with one of the docks. And there the standard entertainment program begins – the station is abandoned, there are no crew members, there is no electricity, there is only darkness around, corpses and some kind of mutant monsters with naked female breasts.

We find notes and periodically receive messages from an unknown person who tells us what to do, where to go and how to start all the generators in order to find a way out and leave the station. Sometimes he even flickers in the frame, runs past, but our hero, of course, is unable to catch up with him.

Mark has to do everything himself, follow the instructions, manually start the generators, going through a simple mini-game, look for cards to access the elevator and select the correct numbers for the codes on some closed doors – sometimes the clue can be found in some note, sometimes you need to see the right ones. numbers on CCTV footage. Somewhere, to go further, you need to blow up a flammable cylinder and make a hole in the wall.

And the hero periodically – where without it – is visited by bad visions and memories. The light in the eyes fades, some ominous inscriptions and traces of blood appear on the walls.

Hollow game review

There are only a few types of weapons in the game.

Search a woman

However, with all the clichés and the predictability of many of the techniques that the authors use, Hollow is still catchy with something. Firstly, either the wife or simply the beloved woman of Mark plays a key role in the plot. The hero periodically sees her, communicates, she scolds and accuses him, and Mark justifies himself and promises that he will save them. And then he doesn’t understand whether it was for real, or another vision, and his beloved is actually already dead. All this is somewhat reminiscent of Silent Hill 2, forcing one to ask the same question: is the hero himself to blame for what happened to him and his woman?

Secondly, in Hollow you can and should use weapons. In most modern horror games, we just sneak past, hide and run away from monsters, but here no one forbids picking up a laser or a blaster and killing monsters in space toilets and other compartments of the station. Moreover, there is always not enough ammunition, as well as syringes with a health injection (that’s why we carefully search all corners and boxes throughout the game), enemies are killed quickly, but with an aimed shot you can literally blow off the head of the evil ones – at such moments, Hollow is already somewhat reminiscent of dead space.

In addition, it must be admitted, the authors know how to create tension. They work great with sound, light and ambiance. At the most intense moments, everything around gets dark, strange visions begin, the floor and walls shake, shake, frightening music sounds, and Mark begins to breathe heavily. We literally feel with our skin how scared the main character is, and this fear is involuntarily transmitted to us.

Hollow game review

The visions of the hero, frankly, are not very pleasant.


It is clear that this is such a “Dead Space for the poor.” This is still an indie project with all the consequences – the graphics are nice, but the optimization is no good, there are bugs, the plot is short, and the gameplay is not very diverse and sins with empty round-trip races through half the station. Nevertheless, Hollow is able to intrigue, and most importantly, scare. So everyone who likes to tickle their nerves is simply obliged to try this game. Perhaps they will even want to see a sequel – there are a lot of questions after passing, but in the final, the authors directly promise the second part, which should give all the answers. Reception, of course, is cheap, but, you know, it works.

Pros: quite an interesting plot; the presence of weapons; tense atmosphere; nice graphics; great work with sound and music.

Cons: poor technical implementation and optimization; simple puzzles; too short story.

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