Reviews - Updated on March 28, 2022

A mixture of old-school shooters and RPGs is a well-known thing. There used to be Hexen and Heretic, now there is Project Warlock and Graven. Add the mechanics of “bagels” to this, and you will understand why such projects have recently become quite popular. Into the Pit is just made in this vein. What can the game offer compared to its competitors?

In the morning – rescued, in the evening – services

We play as a hereditary mystic who, like his sister Luridia (Luridia), collects occult knowledge. After the titular demonic pit was discovered under one of the villages, Luridia went there and disappeared. Our mystic went in search of her and upon arrival found that almost all the other inhabitants had disappeared.

By chance, god or game designers, only artisans and comrades important for the plot remained untouched, who received an excellent reason to motivate us – they say, go down into the pit deeper and deeper, free as many inhabitants as possible, and then they will begin to provide their services. So, only when we find a certain number of villagers, a merchant, an enchanter and some other useful specialists will become available.

Into the Pit: Review

The village meets us with empty, gloomy streets and closed doors.

At first, only the rune master is available – for the resources collected during the descents (they are of different types), he creates runes that we attach to the key that opens the passage to the dungeons, and thus we get modifiers and bonuses that work throughout the descent. This can be an increase in health, an increase in the effectiveness of treatment or a decrease in the effects of negative statuses (blinding, bleeding, etc.), the ability to start each descent with the charged ability Cheat Death – it returns to life with a certain number of health points in exchange for blood charges ( separate resource).

Into the Pit: Review

Only the first runes are given out for free.

And so on – there are a lot of options, and the combination of rune effects not only makes each descent unique, but certainly refreshing. The further and deeper, the more difficult, and therefore, the more important and powerful the runes become – but to create them, you will need to collect more resources and save more local residents. Then it will be possible not only to find, but also to create / modify keys that open passages to new catacombs.

Before each descent, we select both the keys and the runes for them.

Deeper into the hole

In the dungeons themselves, we must sequentially clear a certain number of rooms in order to open a portal for descending even deeper. So in the end we reach the boss, after which a passage opens into new catacombs, where you can save even more villagers.

After each cleared room, they give out another improvement. We need to choose which rooms to visit – they differ in resources and opportunities that we will find. Somewhere there is a healing fountain (a rare thing, of course), somewhere there is a chest with random resources or the ability to sacrifice part of your health in exchange for an upgrade. Somewhere it will be possible to collect blood to charge the ability to “Cheat Death”. And if the choice is between this and, for example, a fountain of treatment, then this is already a very difficult tactical decision.

Into the Pit: Review

If you go to the right, then go to the left then it will not work. On the left is just a room with a fountain of treatment, on the right – with blood.

The choice of improvements is also a very important and difficult thing. But first, before each descent, you need to decide which spell will work in the left hand, which one in the right. They differ in the rate of fire, and the type of damage, and the range of shots. Yes, even if it is written that it is a “shotgun”, you will still receive exactly the spell that releases magical charges from a burning hand that tear nearby enemies into pieces of bloodied meat. And in my right hand, I preferred to take long-range “spells”, releasing rockets, spheres, rays, or a whole scattering of shells.

Also, at the start, we determine which general upgrade for the character itself will be the first – for example, the overall damage reduction, an increase in health, the ability to partially restore it with each monster kill, and so on.

Into the Pit: Review

Until we choose a sphere, they will not be allowed to play further.

Random is life-giving

And in the future, after each successfully cleared room, there will be a choice – to take an improvement for the left hand, for the right, or a general one. What is more important – to increase the damage from a melee attack, add an increased chance of critical damage to it, poison, bombs, or make it so that long-range shots from the right one slow down enemies? Or is it still better to take a general improvement in order to, for example, fall into a rage when collecting resources or when destroying enemies?

Into the Pit: Review

There are a lot of upgrades (in the far right column) per raid.

Each time, upgrades drop out randomly, and with our choice we form our own strategy for passing and give uniqueness to attacks, despite the fact that all rooms within the same area of ​​the catacombs are more or less similar. In one raid, you will be able to briskly pump a melee attack and immediately get a powerful shotgun, and in another it stubbornly does not fall out, but you will pump a long-range spell or make your character a killing machine that heals and goes into a rage with each death of enemies. The main thing is that the necessary improvements come across, and you combine them correctly.

This is really the case when random is beneficial, and the choice of the path is implemented correctly and allows the element of chance to be more or less regulated, adjusted to suit oneself. Add here also the choice between the keys and the runes that we create ourselves – this is also quite a tool for changing the situation.

Into the Pit: Review

Both hands are required for a successful passage.

“Meat” according to old recipes

Well, the second argument of Into the Pit is the battles themselves. They are brisk, tough and old-school here. In each room you need to destroy a certain number of artifacts (keystone), and for this you have to fight with running, crawling, flying, throwing fireballs or stinging creatures.

Into the Pit: Review

Destroying a stone takes time and is always accompanied by an explosion of special effects.

Artifacts are usually guarded by turrets and can be behind magical barriers – in order to remove them, you will first have to find switches. Or artifacts will be surrounded by a poisonous swamp. Or – traps with stakes flying out of the floor. Or, when approaching, the doors will close behind you, and a crowd of monsters will appear out of thin air. Or generators will turn on, giving enemies protection.

Into the Pit: Review

And some bastards themselves hide behind shields.

In order to survive, you have to remember the skills of playing Quake III – run briskly, jump, strafe, turn your head and aim, take off on springboards and shoot right in the air – I already rested my soul and plunged into nostalgia. Fortunately, the graphics here are deliberately aged, and the battles themselves are bloody and old-school “meat”.

Monsters often appear out of nowhere, so you always need to be on the lookout.

The battles with the bosses turned out to be especially adrenaline-filled, which, of course, are big, and love to conjure all sorts of filth, and periodically summon minions.

Into the Pit: Review

In battles with such creatures, it is still rather hot than cold.

If you die from their paws / teeth / tail or in any other battle, then you will return to the village, having lost all the collected resources. Therefore, sometimes it is better not to go deeper, but to rise to the surface and visit the artisans.

Into the Pit: Review

The architecture of the levels here is quite “Quake”.

Into the Pit is both a meaty old-school shooter and a fun, challenging bagel rolled into one. Yes, it’s not ideal – you can find fault with the graphics with its dirty filter, with the controls, with the often repetitive locations, besides the randomness. But all this did not stop me from getting my portion of pleasure from the game.

Pros: addictive gameplay that combines the dynamics of old-school shooters and the tactics of passing “bagels”; an extensive system of random improvements; various enemies, including bosses.

Cons: not everyone will like the graphics; the music is too weak for such dynamics – you want hardcore in the spirit of Sepultura or Cannibal Corpse; locations are often repeated.

Đánh giá Star
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