Reviews - Updated on April 1, 2022

Relevant for platform: NSW

Mario has a very busy life, and even an athlete from him at least somewhere: he plays tennis, and participated in the Olympic Games with Sonic, and loves golf. The last sport is dedicated to Mario Golf: Super Rush, which was developed by the same team as the recent Mario Tennis Aces. If in the previous project the shortcomings seemed not so significant, then in the new game the authors made even more mistakes.

The Hero the Mushroom Kingdom Doesn’t Need

First of all, it is surprising how boring the Golf Adventure story mode turned out to be. In it, we control Mii – a character with a chosen appearance arrives in the Mushroom Kingdom to learn golf, participate in competitions and receive medals that open access to more difficult challenges. I don’t know who in the game with the word Mario in the title wants to play as Mii, but I definitely don’t have such a desire. However, you don’t have to choose.

Popular characters like Mario, Luigi and Peach fade into the background – we are invited to spend time surrounded by Toad, Toadette, Boo, all kinds of koopa corpses and other not the most interesting characters. The locations where we sign up for the next tournament have been made open – you can approach everyone you meet and talk to him. Here are just the plot dialogues that the additional ones are so empty that you lose interest in conversations very quickly. Of course, dialogue is not the strongest side of games with Mario, but their level here is noticeably lower than in platformers.

Mario Golf: Super Rush: Review

New clubs and suits can be bought with earned coins. They give performance bonuses.

As a result, the story mode turns out to be running from one corner to another for the sake of recording for the next competition, and at the same time you have to control the most boring character. It quickly becomes clear that this is a five-hour training, in which you are introduced to locations, modes and controls. It is difficult to get rid of the feeling that the developers themselves are not interested in this universe and they could not come up with anything with it, although the potential was very large.

Run without looking back

They hit the experiments in the gameplay, and not all decisions seem to be successful. Throughout almost the entire story mode, you will not only have to hit the ball with a stick, but also immediately after the hit, run towards it. The energy bar dries up when accelerating, but you can pick up hearts along the way, and when the supply is full, press the L button to make the character accelerate even more for a couple of seconds. In this state, it is possible to knock down opponents. However, this is not necessary in the plot – even without you they will stumble out of the blue and miss the holes.

Mario Golf: Super Rush: Review

Have to.

The need to run after the ball goes against the basic idea of ​​video game golf. In real life, this is a rather boring sport – you hit with a club, get into a golf cart and go where the ball fell. In games, golf is much more spectacular: replays from different sides show the golfer’s reaction to success or failure, and the camera often follows the ball. Mario Golf: Super Rush deprives the player of all that – you hit, the ball goes somewhere, and you immediately hold down the A button and rush forward. Scored a lucky birdie? The ball flew around a tree beautifully and landed on a nearby hill? You can’t even see it with your own eyes.

No repeats for you.

My favorite moments in golf are when you spend a lot of time calculating how the wind will affect the flight of the ball, choosing the right club and hoping that the ball will stop on the green or at least on the rough, and not roll into the bunker. And after the hit, you follow the ball together with the virtual operator. Here, too, you can make calculations, however, until you reach the next point, you will not know what results your last blow will lead to. You feel especially strange at multi-level locations – the camera cannot be raised up, so it is not always clear whether the ball flew over the hill or in a couple of seconds it will fall somewhere nearby.

We can say that this is still not ordinary golf, but Mario Golf and the “casual” audience are more fun to run around the field, and not watch replays. However, it is difficult to call the novelty very simple – there are different types of clubs, all sorts of leading blows, putts and backspins. Of course, it does not do without unique “chips” like opponents on the fields and hurricanes that lift the balls and the player up, but the game does not turn into complete absurdity – it is still golf.

You definitely won’t pass this field in the story mode the first time.

Birdie and God

If we evaluate Super Rush as a simulator, in terms of mechanics, it is at least better than its predecessors. There are some strange decisions here. For example, the map is not very convenient. And for some reason, the player is shown a grid of highs and lows right at the place where he stands during the strike, although this is only necessary when performing pitta. Otherwise, everything is more or less adequate, and for fans of the standard rules, the “Normal Golf” mode is available without unnecessary running around. True, there are only six fields in the game, and not all of them turned out to be of high quality. They are also available in the “Blitz Golf” mode, where you run to the ball every time and must bring it to the hole with strokes as soon as possible.

The seventh map is open only in the “Golf Rumble” mode, and there is a suspicion that all mechanics related to running were created exclusively for him. This is a competition between four players who enter a nine-hole closed course. Immediately after someone scores, the hole disappears along with the flag, and as soon as someone hits three holes, he wins the match. The map has two variations that differ in the number of obstacles, but the essence remains the same: chaos is happening on the screen, everyone is rushing to the holes, the chain-chomps interfere with them, something explodes and stuns the characters…

Mario Golf: Super Rush: Review

The usual situation in the “Golf Fight” is a field littered with coins.

At such moments, the game, of course, ceases to be a classic golf, but offers something of its own. But you won’t go far on one map, and the mode gets boring pretty quickly. In addition, there are no significant differences between the characters – many have the same abilities, which in such chaotic matches do not matter much.

Constant use of abilities, of course, is not allowed.

That’s it, no more content. We have a mediocre story campaign, which is more like an amateur craft from Mario game assets, and three additional seven-card modes. Plus multiplayer, which you need to get to from the main menu with five clicks. You will see a list of lobbies with the number of participants in each, and you choose where to connect and what you want to play.

Mario Golf: Super Rush: Review

Multiplayer is tiring because it is impossible to squander blows in it.

Matches are played without any problems. “Jumps” happen from time to time, but in golf it’s not so bad. Much worse is that there is neither a progress system nor a rating mode, so you won’t sit down for a long time – it makes no sense. Probably, the rating will be added later, but the audience may already run up by then.

Mario Golf: Super Rush is neither a good Mario game nor a good golf game. The mechanics seem to be implemented great, and there are enough playable characters, but there is catastrophically little content. And the one that is available quickly gets bored – either because of strange decisions (story campaign), or because of the lack of at least some incentive to waste time (multiplayer). The game will definitely be supported by free updates, and at least the number of fields in it will increase over time, but it is unlikely that all serious shortcomings will be fixed.

Pros: classic golf pleases with high-quality implementation of mechanics; new ideas fit perfectly into the “Golf Rumble” mode; multiplayer works well.

Cons: dull story mode that gets boring quickly; the need to run after the ball means a lack of beautiful repetitions and a lack of understanding where the ball ended up after the impact; a small amount of content, especially modes and fields; There is no progression or ranking system in multiplayer.

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