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Age: 46

Online: since 06.10.2005

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September 10, 2019


Several pretty nuns are fighting witches performed by no less pretty girls in order to stop not only a bad ritual, but also one of the pretty princesses. And all this takes place in a country where the Inquisition operates, whose members are mostly pretty girls. What conclusion can be drawn from this synopsis? This is a game with a light (at least) touch of “Japanese”.

New – well-forgotten old

Since 2010, the Bombservice studio has been releasing a series of platform games called Momodora, in which young priestesses (well, or nuns) fight evil. Four games have been released – more or less linear, more or less “pixelated”, but equally loved by the dedicated audience that the series has formed. Indirect evidence of such popular love is the amount of fan art for Momodora: Reverie Under the Moonlight, released in 2016.

And so they (and us too) to the delight of three years later, a new game from Bombservice came out – with a different name and visual style, but it can be called the fifth part of Momodora. After all, Minoria is again a platformer about young nuns. True, in terms of gameplay, it is most similar to Castlevania: Symphony of the Night and Bloodstained: Ritual of the Night.

Everyone has a snout in a cannon

So, in Minoria, we play as one of two sister nuns, messengers of the church, who must interrupt the witch ceremony and protect the common people from heresy. And they also need to save one of the two princess sisters, kidnapped by witches (the second just went over to the side of the heretics).Minoria game review

Pure expressionism!

The action takes place during the so-called Fourth Witch War, when the local Inquisition, under the authority of the Holy Office, arranges the most severe persecution of those whom it considers heretics – mostly girls who dabble in magic and alchemy. And in this world there is no black and white, that is, unambiguous good and evil. For example, one of the first bosses in the game is a witch who became one after she used an illegal medicine to save her sister, and for this, in front of her eyes, the Inquisition burned down her home and her entire family.

Witches can turn a nun into a big slug by making her drink a mixture of ink and blood. In the process of passing, we can meet this slug, who will ask him to fulfill his request. This is one of the rare side quests – in Minoria everything is focused on a story that does not flaunt pathos and theatrical drama, but has its own intrigue and throws up new events, characters and additional information about a well-developed world.

That’s right, not that

Gameplay in Minoria is RPG and metroidvania rolled into one. We explore a large castle in free mode, moving up and down and left and right, stumble upon closed doors, jump, fight and pump. The main weapon is a sword, and new spells and passive effects that allow, for example, replenishing 2% of the maximum health with each kill, are opened with finding “souls” – here they are called incense. Slots for them are limited, so you need to choose what to use wisely. Minoria game review

Roll and block are assigned to one button here, which is not very convenient.

As in many other metroidvanias, here you can grind – go through the same places to gain experience and get a new level that automatically increases the main parameters. Moreover, at the checkpoints, all monsters are reborn.

There is also a kind of base where you can chat and trade. They allow you to transfer from anywhere through special portals.

But the combat system in Minoria is more complicated than in its counterparts – enemies are literally killed with a couple of hits, even the simplest ones, while much is built on rolls and an ideal block that allows you to carry out a powerful attack from the back. In addition to fighting the main bosses, we are often locked in closed arenas and forced to fight smaller bosses (or even several at once) or withstand waves of attacks.

The transition to the right areas sometimes happens almost instantly.


Of course, Minoria is in many ways poorer than Bloodstained: Ritual of the Night. There is practically no loot and the ability to equip the heroine with something other than incense; much less variety in terms of enemies, locations, crafting, or such “chips” as cooking; noticeably fewer side quests. And access to previously closed locations is obtained in a more banal way – not due to new interesting abilities, but mainly with the help of keys. Still, the plot, characters, combat, design and research process are interesting enough, and Minoria looks and sounds so charming that it’s simply heresy to pass by for connoisseurs of such games (and even more so of the Momodora series).

Pluses: a gloomy story in a well-developed world; exciting gameplay at the junction of RPG and metroidvania; difficult battles; charming appearance; wonderful music.

Cons: The game lacks variety; there are management problems.

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