Reviews - Updated on April 2, 2022

We’re used to seeing ports from the Wii U to the Switch, but sometimes Nintendo decides to bring titles from the 3DS there as well. One of them was Miitopia, a fun party RPG featuring funny Mii people. Too bad the gameplay hasn’t really changed much.

No faces

The plot is simple: the world was attacked by a villain nicknamed the Dark Lord, who steals faces from random people. He attaches other people’s eyes, noses and mouths to monsters, and the inhabitants cannot oppose him. Fortunately, the protagonist notices the problem in time – he helps the inhabitants of the first settlement, after which he goes on a long journey, meets other people and acquires new allies.

In Miitopia, everything is based on humor – the characters get into comical situations over and over again. Despite the specific visual style, the language does not dare to call it primitive – the characters are funny animated, and the facial “animation” causes a smile over and over again. The same can be said about the dialogues, during which sometimes you get the feeling that you are watching a sitcom.

Miitopia on Switch: A fun, self-playing adventure

The antagonist doesn’t even look very scary.

They try to joke here everywhere, especially when the party members interact with each other. In Miitopia, a lot of attention is paid to the relationship of the main characters – they like each other more if they sleep in the same room in the tavern or go out to have fun together, and this allows you to unlock new opportunities in battle. Over time, one may love the other so much that they will start to cheer them up in fights, giving temporary bonuses, or will warn them more often about attacks. Sometimes the improvement of relations is accompanied by funny scenes that at first you don’t want to miss. But over time, the comedy flows into a routine.

For each member of the squad, you need to choose a character, and some bonuses in battle also depend on it.


As charming as Miitopia is, it’s hard to ignore how repetitive and sometimes even monotonous it is. Each outing ends with a visit to a tavern where the characters sleep, eat, shop and participate in mini-games. You can ignore all this, but you will only make things worse for yourself. Take, for example, a dream – two people can fit in one room (and there are several of them in the tavern), and after spending the night together, their sympathy increases. Therefore, in order for the pumping to be uniform, from time to time you rearrange the heroes in places – then everyone will have the same bonuses in battle. And when a horse is added to the starting four, with which one can sleep alone …

After sleep, it is advisable to feed everyone, but you don’t know in advance whether the person will like the dish or not. Food adds characteristics like health, mana and speed (the battles here are turn-based), so it’s a pity to part with food that seemed to someone in the squad an abomination. Then you can spend the accumulated gold – select each character separately and buy him what he wants, including armor, weapons and consumables. All this turns the rest in the tavern into work, especially when you have already played more than ten hours and are doing the same thing.

Miitopia on Switch: A fun, self-playing adventure

When I remembered that I forgot to turn off the iron.

Outside the tavern, the situation is not much better. We travel around the world map, choosing levels, and all of them are arranged according to the same principle: the four heroes themselves walk along the “corridor”, communicate about something, and sometimes stumble upon chests or meet enemies. In rare cases, there are forks and you need to choose which way to go. In general, the player here is more of an observer than an active participant.

This is also true for battles where you have no control over your allies. Actions can be chosen only for the main character – to perform tricks, the number of which grows as you level up, or to use consumables. The rest do everything themselves, and sometimes it’s terribly annoying.

A simple example: the enemy has already made a move, he has a couple of “lives” left, and then each member of the squad can finish him off. Instead, one uses a first-aid kit, since he has little health, the other heals himself with magic, and only the third finishes. After that, everyone goes to the tavern, where health is automatically restored. As a result, several seconds were lost, and the number of first-aid kits decreased.

Miitopia on Switch: A fun, self-playing adventure

The faces were stolen from different people, so the opponents look different.

Let’s play!

So it turns out that even in battles you become an observer. The player is only required to guide their character (who will hit two or three times in the entire battle) and sometimes drag teammates to safety – if someone is charmed or otherwise disabled, they can be protected. And the rest of the allies fight on their own: they help each other, choose tricks, randomly activate bonuses depending on their sympathies, and so on. That is, you perform more actions in the tavern than during the exploration of locations.

What initially amused begins to cause boredom – walks seem more and more meaningless, scenes are repeated, you don’t really participate in battles. I want to speed up everything, and by pressing ZR you can do it. However, even this is not enough – the speed would be increased by another two or three times. Miitopia surprises less and less, and only funny plot scenes keep you at the screen.

Miitopia on Switch: A fun, self-playing adventure

By changing the appearance of the characters, you can turn the game into a farce.

Plus, the Switch version is no different from the original, except for the character editor. It is now so vast that you can literally create anyone in it – from a superhero to a cartoon character. You can share your skin codes – social networks are inundated with codes that add He-Man, Kermit, Pokémon, Crash Bandicoot, Iron Man, Majima and many others to the game. And the appearance allows you to choose not only for the main characters, but also for ordinary residents, guards, kings and so on. You can, for example, assemble a team of Avengers and even give them appropriate names.

Miitopia on Switch: A fun, self-playing adventure


That’s just unlikely to help the game stay exciting longer. She is cheerful, kind and even sincere, but the gameplay is weak. Too often it “plays itself” while you lazily hold ZR and scroll until you are allowed to do something. A sequel with corrected shortcomings would certainly turn out to be excellent – the basis for this has already been invented. But Miitopia itself makes you an observer of the monotonous adventure of funny little men, and I would not recommend paying full price for this – there are enough more worthy games on the Switch.

Similar content:

Songbringer Review

Reviews • 13/04/2022

When Nathanael Weiss, the author of Songbringer, raised $9,000 for the game via Kickstarter (and raised $15 in the end), he immediately identified priorities ...

Rogue Lords Review & Gameplay

Reviews • 28/03/2022

Have you ever dreamed of a game starring the devil himself, with Bloody Mary, the Headless Horseman, Lilith and Count Dracula as his minions? ...

Frostpunk: Press Release Review

Reviews • 12/04/2022

Why do we need video games anyway? The goal of their authors is very simple – to earn more money. The goal of the ...

The Crew 2: Review

Reviews • 11/04/2022

Ivory Tower, the backbone of which at one time worked on NFS: Porsche Unleashed and both parts of Test Drive Unlimited, four years ago ...