News - Updated on April 18, 2022

Erik Wolpaw – screenwriter Valvewho handled the series Half-Life (including Alyx) i Portal (including Aperture Desk Job). He recently appeared on the Kiwi Talkz podcast and revealed that he would love to work on Portal 3.

Yes, we need to start Portal 3. This is my message to anyone who can at least do something. Let’s do [Portal 3]Because I’m not getting any younger. It’s scary to think, but we’re getting close to the point where I’ll literally be too old to work on Portal 3. A Desk Job cool so if you like it Desk Jobsend a letter to Gabe, say what you want Portal 3. It won’t get you anywhere, but maybe you’ll be pleased to know that you’ve done your best.

Eric Volpo

It would seem that since Volpo is working in Valve and dreams of creating Portal 3, then what’s stopping him? He certainly enjoys authority in the company – let him assemble a team. Volpo commented on this idea as follows:

Oh yes, I could certainly try to promote this idea. It would help a little, but the problem is that in Valve 300 employees, and I don’t know exactly how they are distributed. How many are involved in production, how many are in Steam, how many are in legal matters, and so on. If you take 75 employees and try to make a game, then the price of potential lost profits from other projects will be very high.

It often seems like Valve — it’s just a bunch of people sipping gin and tonics by the pool, but really everyone is working. Everyone works all the time, you just don’t always see results. Something doesn’t end up coming out, or comes out years later, or turns into something else. Every person counts is what I’m trying to say. Everyone is busy with something. We can say that they need to be conquered, almost like in a revolution. People need to be stirred up to quit what they are doing now and go work on something else. In this case, over Portal 3.

Profit, of course, also plays an important role:

Yes, of course there will be profit. But what exactly? At the level CS:GO? Probably not. At the same time, maybe not all games should make a profit of the level CS:GO? You know, Gabe, suddenly you’re listening!

By May 2012 (that is, a year after the release) sales Portal 2 reached 4 million copies. Seems like the last time Valve officially announced the circulation of the game. Right now, he has most likely added a few million due to the long “tail” on Steam, and will soon receive some more copies thanks to the release Portal: Companion Collection на Switch.

Kiwi Talkz podcast with Eric Volpo.

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