Creation of large dungeons and their arrangement.
Logo.
The game is announced for the Windows platform.
LYRICAL INTRODUCTION
He played well, and then he asked when one of the activities? I scored the ninth level of development, it is necessary for my affairs – the twenty-fifth, and there are a total of one hundred and thirty-five. Therefore, the first glance.
PLOT
Missing. Although from time to time something like an assistant appears and gives quests, but they are all of the same type and call for something to craft.
Getting the next task.
GAMEPLAY
The gameplay is an extremely leisurely arrangement of the dungeon.
The first levels are learning. It is quite confusing, but passable. The big green arrows will show you what to do.
Start.
We are gradually digging out and equipping new rooms, increasing the number of servants.
There are a large number of types of premises, even more useful interior items.
I’m rebuilding.
With new buildings comes a lot of functionality. Our units cook food, make things, expand the dungeon by digging. It happens that a special kind of goblin appears at some useful station.
Excavation of another room.
As you gain levels, opportunities for the development of a large technology tree open up. In addition, combat skills are unlocked from about level 25.
Pumping.
Three types of resources are accumulated – gold (a common currency for many things), crystals (something like a rare currency to speed up and quickly get everything), knowledge points (to improve skills). Mostly obtained as quest rewards.
In the course of development, we get chests with items.
Loot from the reward chest.
AND NOW ABOUT THE SAD
There are a few things about the game that I personally didn’t like. Let’s consider them.
Most importantly, many actions must be repeatedly and must be confirmed. For example, the goblin dug through the indicated wall. Now he waits until there is a click to accept his job, amused that one day he moved away from the computer a little and the unit stubbornly waited for confirmation, receiving a sleep debuff. And then commands are needed to level the floor (for each room – of its own kind), to reinforce the walls, in general – “there is enough to do.” As for me, this is a very delaying process, despite the fact that the actions themselves require some time.
It seemed that the font was small. And – he is like that everywhere, in tasks, in button descriptions.
An example of letters.
GALLOPING IN EUROPE
It seems like the game has turn-based battles. With whom? It’s hard for me to say. I didn’t get to that, it seemed too boring to gain levels.
Fight.
Consider the pros and cons of the game, sum up.
PROS:
+ Simple but nice graphics.
+ Many types of rooms, a lot of items, useful and not very useful.
WHAT CAN BE BOTH A PLUS AND A MINUS:
+ – The game offers quite a long time to study it despite the fact that almost nothing happens. It stressed me out. But if someone likes to just calmly expand their development, then it can be a big plus.
MINUSES:
– Everything from the section “And now about the sad.”
– I did not like the music and sound accompaniment. There seems to be no music at all. The sound of pickaxes can be heard, but it’s a bleak situation.
– There is no Russian localization of at least the text. The level of required English – medium-low knowledge is hardly enough.
CONCLUSIONS
In my opinion, the game has two ratings. On the one hand, it can quickly get bored, since practically nothing interesting happens for quite a long time. On the other hand, if someone likes to build and ennoble rooms with various trinkets without haste, to craft, then he can please.
Something like this.
PS: Probably did not disclose all aspects, could miss something. I will be glad to supplement / correct the review or answer questions in the course of communication in the comments.
PPS: Steam game page.
All good games!