Reviews - Updated on April 1, 2022

Until We Die is a game from four Russian developers (united in the Pixeye Games studio), where Russian people, after the apocalypse (attack by alien mutants), took refuge in Moscow metro stations and are trying to survive. Doesn’t it remind you of anything? The answer is correct. However, in terms of the gameplay itself, the authors focused not on Metro 2033, but on the Kingdom series.

Kingdom “Electrozavodskaya”

There is no plot as such in Until We Die. There is a plot about the fact that meteorites fell on our homeland, and from them mutants flooded, who began to destroy everything around. The survivors are on the subway. And we play as the leader of one of the groups that are settling down at the Elektrozavodskaya station. Our task is to hold out for about a month.

Until We Die: Обзор

Unforgettable domestic entourage and color are conveyed correctly.

In Kingdom, the surroundings and tasks, of course, were different – we defended our own medieval kingdom in pixel tones. But the gameplay is very similar. There we ran (more precisely, rode a horse) left and right like a king across a two-dimensional map, collecting gold and giving orders to our subjects to build fortifications and prepare for another dangerous night when monsters begin to attack.

In the same “pixelated” Until We Die, we run left and right across a two-dimensional map as a rather elderly Ivan in a hat with earflaps, with a cigarette in his mouth and a faithful Kalashnikov in his hands, collect wards and give them orders – here to build fortifications or useful buildings and then to protect them, to clear rubble there in order to expand the territory, to collect resources here. At the same time, we decide for ourselves whether to leave all the hard workers running after you for one task or distribute them among different ones.

Until We Die: Обзор

If the monsters destroy the generator, that’s it, game over.

However, you can run and a girl named Anna. She is younger, more athletic and faster, able to restore stamina every time she picks up food (and they only eat mushrooms here – ordinary, not hallucinogenic). But at Uncle Ivan, every fifth shot from the Kalash is explosive and causes more damage.

Until We Die: Обзор

And here is Anna smacking from a shotgun.

Live the day, survive the night

Monsters attack every night from both the left and right flanks. Their clutches with eggs can be found if you delve into the darkness of the station. It is better to destroy the masonry periodically so that no supermutants are born there. True, only diggers can do this – fighters with shovels, in which we will “transform” ordinary wards if we build the right building. They are also able to clear rubble and hunt slugs, which are a rich source of food.

Periodically, there are especially hot nights when a powerful wave of mutants is rushing at us. Here the usual fortifications and means will not help – we need a building in which we retrain our wards into engineers. They are not only the fastest to build and repair fortifications if attached to them, but also, most importantly, study technologies that allow you to build stronger walls and give other bonuses.

Until We Die: Обзор

Engineers also know how to open doors, where you can find a lot of resources or come across such a boss.

We are also improving the generator, building a more capacious warehouse, opening up access to new buildings like a cement plant, thanks to which you can, for example, reduce damage to walls from explosions or make shields, grenades and other consumable items.

For construction and strengthening, the main resource is needed – scrap metal. Another resource is used to study new technologies – flasks. And food is needed in order to light the barrels, which restore health and stamina, or to pay off the peasant who every day brings a portion of scrap and a new hard worker to the station.

Until We Die: Обзор

Where in such a game without songs with a guitar? True, people do not go to songs …

As we survive, global improvements open up day after day, where you need to choose what is more useful for us – so that the barbed wire on the fortifications inflicts periodic damage to enemies, or so that stun traps are automatically set there; open an ability that strengthens all wards when they are next to Ivan or Anna, or take a skilled specialist for free. By the way, in addition to engineers and diggers, other specialists are gradually becoming available – snipers and stalkers, who kill monsters more efficiently, but collect resources more slowly.

Until We Die: Обзор

Some improvements seem to be more useful than others.

Release similar to early access

Such at the same time understandable and deep, rich in detail mechanics, coupled with convenient control of subordinates (only sometimes there are problems when choosing who from the crowd to single out and call to yourself or send to work) and a dense atmosphere makes you play Until We Die again and again, trying to get through this month.

Until We Die: Обзор

New rooms unlock useful buildings and upgrades.

And to do this is not easy even at a normal difficulty level, not to mention two high ones. Here you need to quickly run back and forth, make the right decisions, keep a bunch of tasks in your head at the same time and change the specialties of the wards in time – where and when engineers, stalkers or diggers are more important. In this case, you can always retrain the fighters.

Until We Die: Обзор

We are constantly informed about threats or, say, which building is not currently in use.

And in the conditions of such hardcore, the absence of at least some kind of save system on the release was a clear disadvantage of Until We Die. The authors have already introduced it with the patch, but initially it was impossible to “save” at all. Add to this the presence of only one map at the Electrozavodskaya station, on which nothing changes with new races (there is no randomness here), and you will understand why many people say that this is more like early access than a release.

Survivors can be found in the depths of the station, and after one passage you already know exactly where.

Until We Die is a kind of Kingdom clone in a post-apocalyptic entourage a la Metro 2033. Compared to the Kingdom, the mechanics have even become deeper in some ways (Until We Die has more different resources). Yes, while the game is not finished yet, especially in terms of content, but there is a feeling that it will develop and expand.

Pros: addictive gameplay that combines Kingdom mechanics with the entourage of the Metro series and its own ideas; the game is a serious challenge; cute pixel art.

Cons: on release there was no save system and only one map is available; lacks at least some kind of randomness and progress system, taking into account past races.

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