Reviews - Updated on April 6, 2022

Money for Wheel of Fate was asked through Kickstarter, promising many interesting “chips” and luring, among other things, by the fact that Mass Effect 2 designer Miles Holmes makes the game. What ended up happening in this rather ambitious RPG, and what didn’t?

template plot

In history, everything is not just traditional, but stereotyped. Almost immediately, we learn that our hero (or heroine) is the chosen Avatar, who must save the world. And he was elected to this position by the titular Wheel of Fate. Destiny in this world is a good force that binds all beings and maintains order in the universe. And there is also Misfortune – this is a “radish”, which refers to the forces of Chaos, breaks ties and makes those it infects insane.

What happens next is easy to imagine. The Wheel of Fate in its temple communicates with the Avatar, instructs him. And the first thing you have to do is defend the city closest to the temple. Well, chasing bad guys who laugh evilly and are preparing to conduct a ritual of summoning an even more evil and large monster.

Wheel of Fate game review

The last survivor becomes the chosen Avatar – well, who would doubt it?

Familiar gameplay

The gameplay, on the one hand, is also standard. We fight in turn-based battles, recruit companions of different classes into the party, complete quests, upgrade parameters and skills, buy potions and new equipment. We clear long enough dungeons filled not only with enemies, but also with traps and chests. Plus, there is crafting according to found or purchased recipes.

Story quests are more or less interesting (more precisely, interestingly furnished, when, for example, you have to look for clues all over the city), but the side quests are entirely from the “Find and bring so much of such and such” series.

Wheel of Fate game review

To collect and distribute the suffering have tons of everything. Fortunately, the inventory here is dimensionless.

On the other hand, there is…

Interesting ideas

Firstly, in battles, all actions are built on QTE. The fights themselves are turn-based, in the spirit of a JRPG, but with peculiarities – in turn, we choose what we will do, but we don’t do it right away, but first we wait for the enemy to choose his actions. Then the one who spends less time on it does it faster – the corresponding scale is displayed separately on the screen.

Normal attacks or using items from the inventory are almost instantaneous, but skills that allow you to hit the area, put death marks, heal allies, and so on, require different preparation times.

So, whether we just attack, defend, use an ability – in any case, success and effectiveness depend on how accurately and correctly we press the same button (on the keyboard it is Q) to stop the ring in the center of the circle. The same is true when we are attacked – if we stop on time, the damage will be minimal.

Wheel of Fate game review
And so – throughout the game. If at first “one-button” battles seem funny, then they get bored. Unlike other games that use a similar scheme (for example, Paper Mario), in Wheel of Fate this is implemented less conveniently and more boring, or something, rehearsal – you need to press one button, besides, in other games QTE is not the only means of influence on the outcome of the battle, but here everything is built on repetition.

Secondly, from time to time you need to take care of the city, whose mayor we are chosen at the very beginning of the game. It is necessary to rebuild and repair buildings – the city hall, the forge, the quarter of magicians or healers, the garrison. Plus, appoint workers there so that these buildings generate materials for which we, in fact, build and repair.

Wheel of Fate game review

Buildings can still be upgraded in the city management window, but there is not much point in this.

However, all this turns into a profanity – only a couple of times in the story it makes sense to protect and repair something. The rest of the time it’s a useless feature. Yes, buildings allow you to purchase magical equipment (in the mage quarter) or potions (from healers), but it would be possible to set up the appropriate shops in the city and update the assortment there without the mechanics of the “urban building”. In addition, there is never a shortage of materials or labor. Well, why was the garden to fence?

The Wheel of Fate also affects the content of traps.

Finally, there is the Wheel of Fate. This is a separate scale that fills up as you progress through the story and complete quests. As it fills up, tasks, dungeons and their content are updated (plus new passages open in the temple): enemies, chests, and so on. And it seems that with our decisions and remarks we determine exactly how everything will be updated.

The authors call it Advanced AI Dungeon Master. It sounds interesting, but in fact these are variations of a more or less sensible random. It would be better, by God, they tried to make our decisions affect the plot (this is practically not the case).

Wheel of Fate game review

The wheel is talking.

Poor technical performance

The Wheel of Fate has nice art and rich colors, but overall the picture seems outdated – check out how the water looks like here: Wheel of Fate game review

You definitely won’t be able to drown in it.

Management in some places is very inconvenient, like the mini-map. Scripts in quests break down every now and then, the game periodically crashes, and other bugs happen – with the interface, for example.

***

I have not yet said that craft is almost useless here; that in battles a character of any class for some reason can use any weapon – the shooter will activate a class ability (like a rain of arrows), even if he does not have a bow in his hands, but a sword. There are also problems with balance – you can spend hours with one left, yawning, enduring crowds of enemies, and then suddenly a huge boss appears, frankly and out of place overcomplicated. Wheel of Fate game review

I had to tinker with him, but this is a rare exception.

As a result, Wheel of Fate gives the impression of a game that caved in under the weight of its own ambitions. There are interesting ideas, but their execution is frankly unimportant.

Pros: have their own ideas; good music and art.

Cons: formulaic plot; most of the ideas are unsuccessfully implemented; balance problems; poor technical performance.

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