Reviews - Updated on April 14, 2022

Teslagrad, released more than three years ago, went unnoticed by many players. A cute and sometimes original platformer with elements of “metroidvania” was very enjoyable – and there were good riddles, and the story told without words was captivating. But it was not without its drawbacks, like a short duration – after all, it was the debut of the Rain Games studio. When creating the next game, the developers decided to return to the same universe, but offer something completely different – similar to the early The Legend of Zelda, in particular A Link to the Past.

There are many such platforms in the world, but only one hero can use them.

Professionals in their field

World to the West is an open world adventure, but all locations are unlocked gradually. The fact is that they are connected with each other by paths, most of which are either blocked or unattainable for certain characters. And there are four heroes in the game, and they are introduced to them gradually – the first few chapters are devoted to stories about each of them. Teslamancer Lumina, for example, enters this world due to a failed teleport experiment – she can be considered one big reference to Teslagrad. She quickly teleports a couple of meters ahead and is able to interact with all objects related to electricity.

The guy in the green cap, Klaus, is a slave to malicious tyrants who force children to work in the mines. All his life he was sure that he was on the moon, but one day he saw a ray of the sun made him doubt it. As soon as he told the “bosses” about this find, they threw him out. Then we meet Miss Teri, who hypnotizes animals, and the aristocratic athlete Lord Clonington, the funniest of the four. Each character eventually learns that his appearance in this world was predicted – their faces are depicted on the totems placed everywhere. What is the reason for this and what secret this place keeps, they have to find out.

Unlike Teslagrad, people in World of the West actively communicate with each other, which makes many of the characters memorable. The main story of the stars from the sky is missing, but you can’t call it bad either – it’s just ordinary. The plot develops gradually, the main characters get to know other characters, learn a lot about the inhabitants of the world and some of its secrets. But there are no unexpected twists and turns until the finale, so those who want to play solely for the sake of history can be a little bored.

Chests are very hard to miss, even though they seem unremarkable.

But to explore the world is very interesting. Starting the passage for Lumina, you constantly stumble upon obstacles that prevent you from getting into certain zones. Either small holes in the walls meet, or the path is blocked by huge stones. However, there is always an alternative path to the next goal. Controlling Klaus, you begin to understand what’s the matter – you can bypass these obstacles only with his help. But he is not a master of all trades either – for example, he does not interact with pins inserted into the ground, since only Teri’s scarf clinging to them allows him to jump from one platform to another. Well, Clonington destroys massive black doors on its way.

In this regard, you will often have to run through the same places for different heroes, but use different paths for this. If you quickly rush through the plot, such “backtracking” may seem like a disadvantage, but the presence of unique abilities of the characters makes it much more interesting to look for secrets and hidden chests. For example, in one of the first chapters, Klaus receives boots that create a path of ice under him – with their help he can easily move between distant islands, which others cannot afford. The locations themselves are quite extensive, but divided into small sections, the transition between which takes a couple of seconds.

Narrow specialization

Absolutely all riddles are built on various skills. Able to teleport, Lumina will definitely get to a place where the platforms are located at different distances from each other – here you have to use your ingenuity and find the most successful path to the goal. Miss Teri can at any time “bewitch” a fox running nearby and use it to get to hard-to-reach areas using holes in the walls. You really start to wonder at the ingenuity of the authors when the paths of two completely different characters intersect at the same locations.

The strongest character and enemies meet appropriate.

There is one annoying drawback with returning to the old zones – all unfriendly creatures in them are resurrected. The combat system is terribly primitive – one half of the heroes is only able to stun enemies for a second, while the other has to beat them several times with the same technique. Enemy movements are predictable, so over time you stop taking damage from their attacks, but sometimes there are locations in the game with three or four opponents standing nearby – it would be great to get rid of them once and for all. Too bad there is no such option.

Another small flaw that does not really affect the experience of the game is the system of totems. They are located in almost every zone and not only automatically save progress when you touch them, but also allow you to switch between characters. Since some locations are much larger than others, if the player suddenly needs to change the hero, they have to return to the totem and only then do it. Such situations are quite rare, but it depends more on luck – if the right hero was sent for research first, it will not be easy to notice such a shortcoming. Yes, and totems usually stand close to the exit from the stage.

Otherwise, the passage of World to the West brings only positive emotions. The visual style is pleasant and, despite the cartoonishness that bothers many, it looks original. There are a lot of musical compositions, and they all fit perfectly into what is happening. Locations are different from each other, which is why every time it is interesting what awaits you after the next loading screen. And the fact that most characters have the ability to accelerate makes exploration fun and easy.

The ice path quickly disappears – you need to decide in a couple of seconds where you are going.

***

I will give advice to those wishing to go through World to the West: remember where the items are located that, for one reason or another, could not be picked up during the first passage. Closer to the finale, you will need to find more than a dozen hidden things, and this knowledge will certainly come in handy. Or do not remember anything and just walk around the world again to find all the chests at the same time. The adventure is so vivid that it will not be a burden to walk through the already visited locations once again. True, you will have to constantly dodge attacks from annoying enemies.

Pros: nice graphics; thoughtful world with puzzles for different characters; a large number of secrets involving the use of the skills of all heroes.

Cons: Enemies resurrect when returning to old locations; the totem system proved to be an imperfect solution.

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